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Amiga Format CD 22
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Amiga Format AFCD22 (Jan 1998, Issue 106).iso
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-seriously_amiga-
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shareware
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sound
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pplayer
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usage.doc
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1997-11-05
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How to use
""""""""""
Now this is simple...
-before you run it first time, edit first tooltypes
-select screenmode, to see everything select atleast size of 640*400
(Euro72:Productivity or NTSC:Highres-Laced are good choices)
use include program, getmodeID to get modeID-tooltype value! <---notice!
-run PentagramPlayer
-select unpacked protacker-MOD file or pplist-file (PPlayer-modlist!, explained later)
hmm...you can maybe use packed files with somekind of crunchpatch, like found in MCP.
-Feel energy flowing through you...
-when you want to quit click on upperleft-corner of screen (where close-button is...)
actually, it won't care on which screens corner you click :(
...or hit quit-key (default=F10) or use some exchange-like program
PentagramPlayer works in own screen, which can be easily moved back and top of
other screens (by using screen-to-back gadget), screendraggin naturally works.
Tooltypes:
""""""""""
modeID - screenmode you want to use (>640*>400)
use getmodeID to get ID-value, default is Euro72:Productivity
ModDir - select your mod-directory
pointer - want to see pointer or not (on|off)
modPattern - usually (mod.#?|#?.pplist) or plain #?
cxQuitkey - commodity key, that quits program
cxHidekey - move screen to back-key
cxShowkey - move screen to front-key
cxNextMod - skips current mod and loads next one (if used modlist)
repeat - none - no need to explain
single - repeats single file
all - repeats whole mod-list
PositionEndDetection - (on|off) if you have lots of mods that have long "silence" part
at the end of mod, set this on. When on as soon as music gets
to last mod-position it loads next mod
SetupFile - file where all picture-effects settings are! (explained later)
Flashcolor - you can set next-picture flash color (when picture changes...),
RGB(hex)-format, example: 800-dark red, fff-pure white, 44d-light blue
effectchannel - select channel which will be used as ....effect-channel! Who would
guess this ?-) Use values 0 to 3
skip - sets how many times sample will be played through effect-channel
before image changes. Set this to 1, if you want PPlayer work
like it did in previous versions.
MODlists:
"""""""""
These are files that contains full path to your modules.
For example:
data:modules/mod/techno/mod.200bpm
data:modules/mod/techno/mod.x-treme
data:modules/mod/jormas/mod.crc_error
data:modules/mod/jungle/mod.acid_sunday_3
Simple, eh?
Don't add any spaces before and after filenames. Spaces in filenames allowed.
You can keep MODlist files everywhere you want, because you can set
default-tool to PentagramPlayer, so all you have to do is click MODlist-file,
and there you got nice rave-party going :)
Use full path on default-tooltype field, or add path-command in your
user-startup file. Like this one: "path work:music/PPlayer/ add", then all you
have to do is to put default-tool of modlist to PentagramPlayer.
After all modules have been played PentagramPlayer quits OR if you have set
Repeat-tooltype to "all" it begans playing from start again!
Do not use packed modules.
ModListCreator
""""""""""""""
It used to create modlist from whole directories.
Just run it and select your certain mod-dir, like data:modules/mod/jungle/
and it creates newmods.pplist file at modlist directory.
Can it be more simple ?!?
SetupFiles:
"""""""""""
Now this is what almost all of you wanted, so you get it :) (am I nice or what?)
Setup files are used for setting up YOUR picture files. All pictures must be
in pix directory. See included setup-file for good example (I hope you
downloaded some pictures too :)
Now, setup-file format follows:
+filename RGB RGB RGB E RGB RGB RGB
In front of every filename, must be "+"-sign.
Filetype: IFF-ILBM 640*400, 4 colors. It's wise to keep color 0 black, when
you design your pictures.
NOTE: effect-channel is used only for screen-switching (and flashing screen same time).
RGB's are Red, Green and Blue bits. In hex, 0...9A...F
first three RGB's are colors of picture when no effects are being displayed
last three RGB's are colors of picture when effects are being displayed (depends effect too)
E is effect number, currently only 1 to 3:
1 - Flashes every RGB's separately (every channel has it own color)
2 - Flashes RGB's all in same time (all channels are mixed in one)
3 - all red components are being taken from channel 1, green from channel 2 and
blue from channel 3. In other words, creates very colorfull effects!
Don't worry if you didn't understand everything. Try and learn.
You should look at Pentagram.setup file for examples.
I'm sure that you learn....not :)
Keep'on raving!